Racearth Whitepaper 1.0
  • Racearth Whitepaper 1.0
  • โœ…Project Details
  • ๐ŸRace Details
  • ๐ŸŽ๏ธCars Details
  • ๐ŸŽ›๏ธNFTs
  • โค๏ธBrand
  • ๐Ÿ’ฒBuying Cars
  • ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘งClans
  • ๐ŸŒŽEarth Details
    • Attributes of the lands
      • Capital cities
      • Racetracks
      • Gas Stations
      • Car Mechanics
      • Tire Places
      • Paint Shops
      • Tuning Places
      • Shopping Places
      • Land without any attribute
  • ๐Ÿ› ๏ธCombination
  • ๐Ÿช™Token Details
  • ๐Ÿ›ฃ๏ธRoadmap
  • ๐Ÿ‘ฉTeam
  • ๐Ÿ“ถTokenomics
  • ๐Ÿ“žContact
  • CryptoWelts
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Cars Details

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Last updated 2 years ago

Cars with different level in the game will not be able to participate in the same race. Inequalities in the ecosystem will be prevented by putting low-level car and a high-level car in different races.

Cars will not be able to participate in any competition during the tuning or repairing, but there will be an opportunity for those who accept paying to the ecosystem to attend the races faster. Thus, there will be a different tax system that will be paid by the users who are constantly in the game and the players who will use the car tuning or repairing.

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